
Red tiles show that character’s attack range. You can see exactly which unit, or units, can attack your character should they move into a purple tile via the red arcing line that will go between the enemy and your unit.Īfter you have moved, or if you choose to remain still and go into targeting mode, the tiles will either be red or yellow. That doesn’t guarantee they will be attacked, but they are in danger at the very least. They also represent how far you can move the character, but if the tile is purple rather than blue, that means you’re inside of at least one enemy’s attack range. Purple tiles, on the other hand, pull double duty. In essence, these are all “safe” spaces you can move that character. Blue tiles represent all the spaces that character can move to that leaves them out of any enemy’s current attack range.

When you begin a turn, you will see a bunch of different colored tiles for the character you’re controlling.


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